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    Tuesday, June 06, 2006

    Spiritworld Concept


    Ok - despite the fact that I am in the middle of a move to a new house and I am supposed to be spending every single spare moment of my time packing boxes, I actually managed to sneak in a few hours of work last night in a bid to conceptualize one of the opening scenes. I came up with a nice looking scene (see picture above) of the player's character standing on a cliff face looking over the spiritworld.

    It might not be clear in this picture, but the animation that I put in last night creates a nice little partical run off effect behind the player's character. I guess that's my attempt at some kind of supernatural/ethereal remniscent of the Constantine movie's Hell-Dimension effect - probably the only cool thing in that movie :)

    I also managed to differentiate the speeds between the rushing clouds in the sky and the low lying fog/clouds wrapping around the Alien-esque mountains in the distance.

    I probably won't usually give away a great deal of screenshots to avoid spoiling any plot points that aren't set in stone, but the above shot will only be seen for less than 5 seconds in the intro - so I figure "what the hell... why not?"

    Enjoy!

    7 comments:

    Anonymous said...

    Super color scheme, I like it! Good job. Go on.
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    Osiris said...

    that is quite i nice peace of work u got there. i wonder where u get theese ideas o.O

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