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    Friday, November 30, 2007

    Goliath The Soothsayer Screenshots

    Hi all,

    Hot off the press... here are 6 screenshots for the upcoming game. Keep in mind that the game is still well and truly a work in progress, so any of these scenes could change dramatically come release.

    I am probably not going to release any further screenshots after this batch, as I will be too busy coding, designing and recording over the next couple of weeks to upload anything... plus I do want a few scenes to be a surprise... :)
    Enjoy!
    Ben.

    Monday, November 19, 2007

    Goliath: The Soothsayer Announced...

    Well - the cat is well and truly out of the bag now... this article appeared on IGN's page relating to the Alarm Hot Vest project (now officially titled Goliath: The Soothsayer) (From http://au.music.ign.com/articles/836/836026p1.html)

    US, November 16, 2007 - In preparation for the (Edit: Jan) 29th, 2008 release of their new album, The Bedlam In Goliath, The Mars Volta will be releasing Goliath The Soothsayer, an online game based on the album.

    Goliath The Soothsayer will be availabel via Amazon.com on January 2nd, 2008. Goliath The Soothsayer is based on the true story that inspired the narrative laid out in the songs featured on The Bedlam In Goliath. The "Soothsayer" in question here is the Ouija board owned by vocalist Cedric Bixler-Zavala and the songs detail how it morphed from a source of amusement into a "malevolent psycho-spiritual force" during the bands Amputechture tour.

    Well, I'm motoring along at the moment with only a couple of weeks left to finish and so far the game is looking pretty nice. All you point n click fans know what to expect from me on this project of which I am hoping to bring the polished look of Exmortis 2 whilst utilising the rather subtle demonic dread of the original Exmortis in this title.

    All in all, I have some very late nights ahead of me between now and deadline in December!

    B.

    Tuesday, November 13, 2007

    Press Release and Trailer

    I have been told that there will be a press release coming from my client sometime in the next few days concerning the Alarm Hot Vest project. It essentially lets the cat out of the bag on all the details I have been cagey about relating to this project. And to sweeten the press release up a little, it will include a trailer for the upcoming game...

    By the way - no one thus far is even close to working out the anagram... here's some more clues... (but you'll find out the answers in the next few days)

    The anagram is split up in to 3 words. The first word is 3 letters in length and does not contain the letter A. The second word is 4 letters long and does not contain the letter T.

    Anyway - once the press release has been unleashed and the subsequent trailer hits the net, I will release some high-res screenshots of the opening sequence here on this blog... (the trailer is reasonably low res to save on download speeds/space)

    Friday, November 02, 2007

    Alarm Hot Vest Clues

    The "Alarm Hot Vest" project is under way and motoring along... First draft will be completed on December 1st, and pending it's approval from the client - the game should be released at an as yet-to-be announced website by the end of the year.

    For all you Newgrounds/Jayisgames visitors, wide distributed release will see it hit those websites (and all the other sites that enjoy stealing flash games from Newgrounds without remunerating the artist) on January 28th...

    Now for the clues on what the hell this project is about...
    • "Alarm Hot Vest" is an anagram
    • It is a point n click supernatural game
    • It is based on a true story from the entity designated by the above anagram
    • The date January 28 is significant
    • The game has a lot of similarities to the original Exmortis game and it's atmosphere
    • Ambience and some sound effects are provided by a group of very well known musicians

    That's all I'm willing to give away for now... However, keep your eyes glued to this site in the next 2 months for screenshots and the final announcement once the game has gone live!

    Wednesday, October 03, 2007

    Alarm Hot Vest

    The "Alarm Hot Vest" project is back in development and will be hitting the net in December...

    This is going to rock... you'll see why... :)

    PS. Exmortis3 will get made. Have faith, but don't hold your breath...

    Friday, September 14, 2007

    I'm still alive...

    Sorry guys... you have no idea how busy I have been of late. So busy in fact, I've been knocking back a lot of business opportunities because I am having trouble coping with the influx of clients I've been getting.

    I haven't reported anything on this blog for a while because - well - I have nothing to report.

    So yeah - I'll update when I have something useful to say... :)

    Cheers,
    Ben.

    Wednesday, July 25, 2007

    Unseen TV Launched!

    Hey peoples! Just letting you know that we have officially launched Unseen TV - you probably wouldn't be interested in it if you are from outside of Australia - but this has been my big project I've been pulling 20 hour work days for over the last month!

    All you Aussies - help us out and visit www.unseentv.com.au :: rock on!
    Ben.

    Friday, July 06, 2007

    Alarm Hot Vest

    TGIF!!!

    My previous post with regards to an August 13th release date for a new project has now been post-poned... which is good news for you Exmortis fans out there because it means I can refocus attention on that title.

    I won't elaborate on the "Alarm Hot Vest" conundrum from my previous post just yet, because the project is still going to happen around December/January...

    Without giving away any confidential information, I was contacted by a company (a brand that you are all very familiar with...) to put together a new spooky viral point-n-click game to help market a VERY VERY COOL new product release of theirs... However they have had to delay the release date, so my immediate attention to this project is not required until later in the year... suffice to say, working with this client on this project is going to be a glowing addition to my portfolio... possibly more so than the noteriety associated with the Exmortis series thus far.

    The delay on the Alarm Hot Vest project is also great for me because my current workload looks like this (this list more for me than it is for the public):
    • Continue development on the Exmortis3 title.
    • Finish up work on a website for an internationally branded Health Club.
    • Launching and developing a new Internet TV channel that I am very actively involved in. (This is going to rock hard! More on this in the coming weeks...)
    • I'm on hiatis at the moment from another big DVD/Flash based project while legal wranglings are being sorted out by the customer. But once legalities are sorted, this will smash up all my spare time... I guarantee it!!
    • A new website is needing to be developed from scratch for a baseball club here in Sydney before the summer season starts in September/October.
    • Developing a small eCommerce site for online procurement for a technology company before end of July.
    • Developing a quick and easy website for a Water Tank business here in Sydney.

    And all this needs to be done inbetween my full time sales job, me finding a new home for me and my dog, buying new furniture/general household appliances, a trip to the alps to get a week of snowboarding in, my 30th birthday extravaganza later this month, my commitment to playing baseball, AND a holiday to Great Keppel Island in November (plus whatever else pops up between now and then)

    That list looks bloody daunting on paper - it was a lot shorter in my head!! I swear - if I'm not burnt out by year's end, I haven't worked hard enough!!!

    --B

    Thursday, June 21, 2007

    Rumblings from LWD Central...

    The winds have changed... there's something new brewing deep in the heart of LWD's high-security laboratories... make sure you return to this blog in the coming months. It's not Exmortis3 unfortunately... but it's something new... and spooky...

    Clue: ALARM HOT VEST

    Don't worry - you're not expected to work it out... But all will be clear come August 13...

    Monday, June 04, 2007

    Questions :: Round 3 *ding* *ding*

    Q/ I'd like to ask about the techniques you use to make the visual perspective of these games so scary (from Matt)

    A/ Every scene is created slightly differently and there is so much I can say about the different techniques I've adopted for this series. I've tried to keep certain effects and colour palettes as constant as possible across each title. To give you an example, in Exmortis2 I primarily used Photoshop to create each scene. I usually start with a photograph, manipulate the shit out of it until I have all backgrounds and animated objects layed out and separated on different layers.
    I apply a sepia and/or multiplied overlay to create the scene's palette (try colorising if you're unfamiliar with different types of blending). All blood effects are a combination of different red/moroon coloured brushes and applied with the "color burn" blending style. I then great a gradient feathered gaussian blur to the outside edges of each scene to create an interesting effect that makes the centre of the image look in focus, and the rest gradually blurs out. The picture above is a perfect example of all these techniques married in to a single scene...
    Q/ I was wondering if Exmortis 3 will be longer and even more challenging than the first two? (From Faytar)
    A/ I certainly do plan on making Ex3 both longer AND more challenging. Thankfully with the cost of bandwidth going down, and the uptake of broadband services increasing - I can now pretty much double the size of my flash games. Exmortis 1 & 2 were both restricted to 5MB due to Newgrounds placing limits on submission sizes - unfortunately as a result I had to heavily compress graphics and sound and cut a handful of scenes from each game... which was a shame at the time because I put a lot of time in to creating the highest possible quality images and sounds - but it was unavoidable if I was to be able to submit to the most popular Flash portal on the planet.
    About a year ago, Newgrounds revised their limitations (thankfully) and doubled the allowable submission size to 10MB. Keep in mind that this doesn't necessarily mean Exmortis 3 will be twice as long as previous titles... indeed it will be longer, but the extra space also means that I can smash together the game with the quality of graphics and sounds that I wish I could of had in Ex1 & 2 had my hands not been tied.
    As far as challenging - this time around I am trying to put some real thought in to puzzles. Rather than just throwing in a sudoku puzzle and a click-sequence puzzle, you can expect some puzzles which may require lateral and 3-dimensional thinking. But fear not - there will be in-game clues to help and I'm sure a walkthrough will be floating around at the time of release as I have done with previous games.
    Q/ What do you intend to do with exmortis beyond the third game and potentially creating a redux version of the three games as a DVD? (From Faytar)
    A/ There are currently plans in place to look at extending the Exmortis series in to other media. I let out a little blurb on this about a week ago, but I am currently in the act of working with a team of engineers to alpha test a Cable TV version of the original Exmortis 1 & 2 games in India. I won't go in to too much details on this because it is still purely concept and a raw-bones engine we're working with - but the basic idea is to allow the Indian market to be able to play a revised version of Ex1 & 2 via their digital cable television remotes. This is in a pure proof-of-concept phase at the moment, so it's all just rolling along in demo over the next couple of months.
    Other than that, nothing is set in stone as far as the future of this story is concerned after Exmortis 3. As I have said previously, I'm just going to wait to make my next decision of how or if this story gets furthered after I've wrapped up the arc with the release of Ex3 and gauge it's successes/failures.
    That's all for now!
    Cheers,
    Ben.