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    Sunday, January 14, 2007

    Exmortis 3 Voice Actor Competition

    Leffler Web Design in conjunction with www.casualgameplay.com has just launched a competition to find the lucky camper who will be the voice of the main character within the upcoming Exmortis 3 title!
    For more information on how to enter, shoot across to http://jayisgames.com/archives/2007/01/exmortis_3_voice_actor.php
    Entries close February 15th with the winner to be announced at the Casual Gameplay site.

    Tuesday, December 19, 2006

    Exmortis 3 December Update


    I've been very busy busy busy these last couple of days in churning out some major hours on Exmortis 3. Thankfully I've got the next month off from my 9-to-5 job and I intend to spend a lot of this time working on this game (well - what ever spare time I have in between nursing hangovers, christmas turkey, New Years partying, celebrating the Aussie Ashes victory and other general frivolity)

    Above I have posted the latest scene that I have knocked off just today. This screeny is set in the first chapter which see's your character navagating the spirit realm labyrinth looking for a way out of dodge...

    I'm only a third of the way through putting together this spirit realm level at the moment, but I am pushing forward pretty hard by knocking off about 2-4 scenes per day. Hopefully I will be able to get cracking at the juicy 2nd chapter in between Christmas and New Years.

    So more screenshots to come as I finalise more content :) And in case you are wondering, yes - everything in the above screenshot is animated and moves smoothly with minimal slow down at full screen! Which is surprising considering the number of layers and rasterised graphics I'm using :)

    Monday, December 11, 2006

    Exmortis2 Achieves 1.5 Million Plays


    This is just a quick note to those of you who are following this blog that the Exmortis series has hit yet another milestone with the 2nd game ticking over the 1.5 million worldwide plays mark in just 9 months.

    I honestly am absolutely flabbergasted with how this game has juggernauted onwards to be one of the better performing flash games this year.

    It really just goes to prove how far the casual gaming industry has come in the past decade! With the recent achievements of realism and immersion in the so-called "next-gen" platforms, it really is heartening to know that there are so many people out there still dedicated to enjoying the world of online flash gaming...

    And the best thing about it is that the industry is only in it's infancy... so the quality of casual gaming productions will only get better from here on in!

    Tuesday, November 21, 2006

    Purgatorium and Exmortis 3 News

    For those of you who weren't aware, I recently released a small point-n-click game titled Purgatorium for Jay Bibby's most excellent flash gaming portal - Jay Is Games (aka Casual Gamplay) recent halloween celebrations... Check the game out at the following URL and don't forget to leave a comment: http://jayisgames.com/archives/2006/10/purgatorium.php

    And while you are at it, make sure you swing by the main site at http://www.casualgameplay.com for all your Flash Gaming goodness...

    And now for a long overdue Exmortis 3 update... Production is just about ready to step up in to second gear. I still haven't managed to get past the opening chapter just yet, but with every day that goes past, a new idea pops in to my head of how I can slant this game in a manner different to the previous incarnations of the genre. Suffice to say, (highlight to read mini-spoiler) your character Mr.Hannay is going to be the ultimate badass when he eventually finds his way back to Earth - just you wait and see! (End spoiler)

    Another MASSIVE positive that I wanted to mention that will definitely help with the end quality of this game - Newgrounds are now allowing a file limit of 10mb for my submissions - up from the previous 5mb limit. What that means to me is that I can stop worrying about cutting storylines and scenes out from the game and I can also forget about lowering the quality of graphics and sound in order to squeeze the file size...

    There's not much worse than putting in endless hours of work in to the quality of something only to have to make concessions as you are submitting... weak dude... weak... As a result, I'm almost tempted to perform an Exmortis & Exmortis2 redux edition as a result of the larger size limit... sooooo tempting - but unlikely as I shift focus back on to the project at hand.

    Oh - and as far as the rumours of an Exmortis prequel after Exmortis3 is completed and released - all I can say is "hmmm... interesting concept... ask me again in 6 months time for a less ambiguous response..."

    My original plan about a year or so ago was to eventually do a prequel telling Xavier Rehayem's story... but I think I've pretty well covered most angles of his story through sub-plots within Exmortis and Exmortis2... I don't expect this character to be involved much more in any continuation of the Exmortis story, I'm afraid...

    But that doesn't mean a prequel won't eventually be made... who knows what I end up doing down the track... a decision will more than likely be based upon the response I get with Exmortis 3... anyway - it's all "pie in the sky" at the moment... mmmm... pie.

    Anyway y'all! Once again, thanks for reading... more screenshots coming soon... I've got plenty of time off over December and January - more than enough to really get a lot of Exmortis 3 work completed...

    Salut!
    Benny.

    Monday, October 09, 2006

    Exmortis3 Call For Sponsors

    Hello again all... it's probably waaaay too early in the creative process to even be bringing this up - but what the hell...

    The first two Exmortis games took an amazing amount of my time to create and I have made it known that my original intent was to create the Exmortis game as a way of getting my web and flash design skills promoted and try and ramp up the Leffler Web Design business.

    However in analysing the amount of work I have put in to the games and comparing it to what little business I have received in return from showcasing my skills in this manner, I am left with no choice but to open Exmortis3 up to offers of sponsorship and/or product placement within the content of the game.

    There is a lot of potential to advertise and promote on a large scale within this medium - and to prove that, let me give you a brief overview of the statistics of the existing Exmortis games:

    EXMORTIS 2 (Stats as of Sept-27)
    - The game has been live and on the internet since March 26, 2006
    - A total of 1.3 million unique people have played the game since release. That is an average of over 7000 unique plays of the game per day.
    - Of the 1.3 million reported above, it is estimated that approximately 700,000 people have replayed the game.
    - A total of 306 websites around the world have hosted the game since release. Of which at least 85 still currently host and receive daily traffic through the game source file.
    - The main host of the game – ie. Newgrounds.com reports 470,427 plays of the game through their website alone (which will no doubt increase greatly as Halloween approaches).


    EXMORTIS (Stats as of Sept-27)
    - The game has been live and on the internet since August 27, 2004.
    - This game did not have any Mochibot tracking scripts integrated, so most stats are not available as they are for Exmortis2.
    - The main host of the game Newgrounds.com (as per the above link) reports 1.15 million plays of the game through their website alone.

    - It is estimated that over 5 million people have played Exmortis since released in mid 2004.

    So as you can see, the potential to hit 1.3 million people within an initial 6 month period with product placement and sponsorship has got to be worth something to someone out there!

    So, if you are the owner of a company/website that seeks to potentially sponsor flash games, feel free to email me at ben_leffler@hotmail.com to discuss.

    Alternatively, if you know of a Flash Game Sponsorship program that pays well (obviously I want to maximise my return on the game as best as possible) then feel free to leave a comment to this post.

    Wednesday, September 27, 2006

    New Project: Retrospect

    This isn't really relevant to the world of Exmortis - but all the same, you guys might find this interesting...

    I've recently been contacted by the wonderful Jay Bibby of www.jayisgames.com who gave my Exmortis2 game a hell of a lot of support when it was first unleashed upon the world. (You may even pick a small plug for his website within that game somewhere...)

    As most Americans are aware (and a smaller number of internationalists such as I) Halloween is on the horizon once again, and Jay has charged me with doing something special for his website and the mutiltude of people that visit daily.

    Unfortunately Exmortis3 is no where near completion, so I am putting in to work a rather rushed game (in time for Halloween) which is currently under the working title of "Retrospect"

    It's another cinematic horror point n' click game, but because I have been sired with this task and left with less than a month to complete the project, there is no way in hell that Retrospect will be as polished, multi-layered, complexly narrated nor as lengthy as any of the Exmortis games that I have done thus far.

    It will be short, sweet, packed full of atmosphere right from the start, abundant in shocks and brutally adult (not XXX adult you perverts - general fucked up themes that only adults could ever talk about!)

    I can't give away too much more information at this stage, as it will give away the plot which I intend to unfold as you work through the dozen or so scenes.

    But fear not - Exmortis3 is still in the works, but I just haven't had enough time to devote to it lately. I have a few weeks of annual leave approaching, so maybe I'll take the opportunity to put some decent work in to it then. It's hard to get motivated with such a massive task ahead of me, but as it was with the first 2 games - once I'll get in to a rhythm, it's fucking hard to stop...

    One more thing - cheers to everyone for their kind feedback. I'm glad to see that everyone is still keen on the Exmortis story which will conclude shortly...

    Wednesday, August 30, 2006

    Another Progress Report

    Wouldn't you know it? I finally get some spare time to start putting in some quality hours in to this game beyond tweaking the intro occasionally and whaddya know? More web-design work falls in to my lap!

    So essentially it means that every single spare moment I get over the next month will be dedicated to developing another magician/illusionist's website... this will make the 3rd magician that I've done a website for in the past 18 months... I'm starting think that there may be a market there within the entertainment industry for my web and graphic design skills...

    Previously I have tried to target sports clubs, but not many have enough money to spend on a website... But it appears that there are plenty of entertainers/comedians that need something funky AND have the money to spend on it...

    Now if I could only crack the erotic dancer industry for websites, I'd have finally found my dream job!!! Anyone? Anyone? :)

    Thursday, July 20, 2006

    My Position on People Stealing my Work

    I have received a lot of feedback regarding a comment I made in my last post about people illegally hosting my work.

    I made it known that Exmortis 2 currently has 215 hosts world wide - of which only 9 have been given permission. That means that 95.8% of websites hosting my game are doing so in an illegal fashion...

    I've had many people comment to me via email that I should do something about it and that I should take legal action etc. I do appreciate the sentiments... :) So I feel that I must address these concerns...

    I realise that stealing web-content is a big issue at the moment - especially considering the somewhat humerous banter going around about sites like ebaumsworld allegedly stealing content from other sites and profiting from the practise.

    The main problem with this being that these websites make money off the advertising revenue that is generated through the web traffic they receive as a result of the hosted stolen content. Essentially these websites are making big dollars on the artist's work - without the artist receiving any remunerative return or credit... This is considered stealing and such hosts can be brought to prosecution as a result.

    So what is my stand on this?

    I honestly don't like people stealing my work... who would? I think it is wrong to steal someone's work and benefit from it financially without the person who did all the hard work receiving anything in return... majority of these people haven't even credited me for the game!!

    That said however, everyone - and I mean everyone - who has asked me for permission to host the Exmortis games, I have given it to them. It is common courtesy to ask permission. I ask for nothing in return except a written credit.

    But on the other hand the way I look at it, I am making these games not to make money for myself... but to gain recognition for my name, my work and my design services. It is a hobby - pure and simple. The more people that host, the wider the worldwide distribution of my work. The more exposure it gets. And hence the more my needs and purposes are served.

    So this puts me in a hard position. Do I request that those sites illegally using my game to take my game down from their site? Or do I turn a blind eye because it means more people are seeing my work as a result?

    So far I have turned a blind eye. I haven't been able to identify any benefit that it would present to me to have my game effectively removed from 95.8% of it's internet circulation...

    And so once again the content thieves win, because the little guy like me can not afford to cut off his nose to spite his face...

    Opinions? Thoughts?

    Monday, July 17, 2006

    Exmortis2 Goes 7 Figures!

    Leffler Web Design has hit another amazing milestone! As of yesterday's mochibot report, Exmortis2 has hit the magical 1-million "worldwide plays" mark!

    It's taken 112 days and 215 hosts (incidentally - of which only 9 have my personal permission) to get the game to this point.

    I must say that while the daily play stats are naturally dwindling as the game gets long in the tooth, Exmortis2 still seems to be attracting on average 5000 hits a day!

    That's above and beyond my expectation when I originally released this game back in March - so thank you to all that have played the game from the bottom of my heart. I've said it before and I'll say it again - you guys are the reason I pour my heart in this work and spend copious amounts of sleepless hours making this stuff!

    Thursday, July 13, 2006

    Exmortis3 Storyline Tidbits

    More tidbits for you on the Exmortis3 storyline... My main reasons for being a tad cagey about plot specifics thus far is because nothing has been firmly set in stone until now...

    Spoliers from here on... Invisotext initiated! (Highlight to read)

    As I have previously alluded towards, you certainly do reprise your role as Mr. Hannay. Let's just say that revenge is not something he is consumed with at the beginning of the game... he is destitute and resigned to a fate of eternally roaming the spirit realm with no way back to the world he once knew.

    Yes, that's right people. You're stuck in the spirit world again after being on the wrong end of an almighty smackdown at the hands of Vlaew (ie. the Exmortis2 twist conclusion)... During the game I probably won't be explaining the specifics as to why you ended up back in the spirit realm, so I'll just clear that plot point up now for you...

    After going through the ritual in Exmortis2 (the one that transported you to the spirit realm), your soul was forever anchored to that world. As a result, you are effectively immortal. All Vlaew did by 'killing' you in Exmortis2 was expel your soul back to the spirit world. And considering that you completed your Exmortis2 objective in destroying the portal between the ethereal and corporeal worlds, you now find yourself stranded with no way back to Earth.

    But an opportunity to exact a swift revenge upon Lord Vlaew will literally fall in to your lap. Will Mr.Hannay ever make it back home? And if so, how much time has passed since your "quick death" at the hands of the Ancient? How has the world changed? And how has mankind changed? Will there even be a mankind left to return to?

    Wooooooooo..... epic! :)