I know - I've been slack these last couple of weeks. Unfortunately I haven't got any new updates for anyone. I've been way too busy moving house, setting up my cable TV service and getting my funky new broadband connection up and running.
However between the related headaches and stress, I managed to record a voice-over opening dialogue. Not sure if I will stick with it for the final version though - I hate the sound of my own voice and it clouds my "is that cheesy, or does it work" spidey-senses which has served me will in the first two games.
I guess I'll leave it in for now and come back to it further down the track...
I've also come up with some very wicked ideas that if I can translate correctly to the game, I'm sure it will be the talking point in subsequent reviews of the piece.
Also, I just picked up a nice little Flash add-on package which some Flash developers will be familiar with - Electric Rain's Swift 3D... It's like a cut down user-friendly version of Maya/3DSM and it seems to be the preferred package when creating motion 3D vector graphics for flash.
I don't know if I will learn how to harness it's awesomeness (is that even a word?) before the release of Exmortis3 - but the fact that I spend about 3 hours a day on a train between home and work, and that the nature of Exmortis3 tends to be a little too graphic for my fellow commuters to handle - I might just use that time to learn the application...
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Saturday, June 17, 2006
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1 comment:
Ben, Exmortis has already reached the 1 million views in newgrounds!
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