Latest Developments
Tuesday, December 19, 2006
Exmortis 3 December Update
I've been very busy busy busy these last couple of days in churning out some major hours on Exmortis 3. Thankfully I've got the next month off from my 9-to-5 job and I intend to spend a lot of this time working on this game (well - what ever spare time I have in between nursing hangovers, christmas turkey, New Years partying, celebrating the Aussie Ashes victory and other general frivolity)
Above I have posted the latest scene that I have knocked off just today. This screeny is set in the first chapter which see's your character navagating the spirit realm labyrinth looking for a way out of dodge...
I'm only a third of the way through putting together this spirit realm level at the moment, but I am pushing forward pretty hard by knocking off about 2-4 scenes per day. Hopefully I will be able to get cracking at the juicy 2nd chapter in between Christmas and New Years.
So more screenshots to come as I finalise more content :) And in case you are wondering, yes - everything in the above screenshot is animated and moves smoothly with minimal slow down at full screen! Which is surprising considering the number of layers and rasterised graphics I'm using :)
Monday, December 11, 2006
Exmortis2 Achieves 1.5 Million Plays
This is just a quick note to those of you who are following this blog that the Exmortis series has hit yet another milestone with the 2nd game ticking over the 1.5 million worldwide plays mark in just 9 months.
I honestly am absolutely flabbergasted with how this game has juggernauted onwards to be one of the better performing flash games this year.
It really just goes to prove how far the casual gaming industry has come in the past decade! With the recent achievements of realism and immersion in the so-called "next-gen" platforms, it really is heartening to know that there are so many people out there still dedicated to enjoying the world of online flash gaming...
And the best thing about it is that the industry is only in it's infancy... so the quality of casual gaming productions will only get better from here on in!
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